It’s Alive: Meteor Games
This is the first real public mention of the project that I’m working on:
http://blog.wired.com/games/2008/06/neopets-creator.html
Some blurbs:
Let’s say one player is sitting inside the MMO. He’s at a table in his own fully 3-D virtual house and in front of him is a chessboard. He moves a pawn, waits, and the opposing side moves against him. Only instead of challenging another player within the MMO, he’s playing against someone who is playing chess via a simple Flash application embedded into the website. Each of their moves is relayed to one another in real-time, and both receive certain levels of virtual reward for the activity.
Remember Snake? That game where you maneuver a squiggly line around a board to collect pellets in the hopes of extending your line’s length? If you don’t recall, check your cell phone. I guarantee it’s on there. The new MMO’s website will have a Flash game similar to Snake built into it. Instead of simply hoping for a high score, players maneuver the snake around the board in a hunt for pellets with the ultimate goal of making the snake come to life.
This blurb in particular made me have a heart attack:
Normally I’d be very cynical about a game relying so heavily on this sort of technological confluence — particularly given the hyper-adorable, kid-centric current state of Neopets — but assuming that these creators can actually deliver on the ideas they have for this game, it could be huge.
Because it’s quite literally my job to make sure these ideas work.
Press releases to follow :3