THE MAKING OF… Carmageddon
I love this game with all of my heart, hearing some of this made me smile. I played the CRAP out of the demo and wish I could fabricate some way to play this exact game multiplayer.
This is best seen in the story of Tony, the model for Max Damage and a willing victim of Stainless Games’ research. He’s the subject of an anecdote that deserves reproduction in its entirety.
“Tony was a kind of general handyman around, but also a nutter,” begins Buckland, before Hughes helpfully adds: “Absolutely mental.” Buckland continues: “We needed a reference for what someone getting run over looked like, so of course he was the volunteer nutcase and I was driving a half-ton Chevy station wagon at the time. There was a car park outside the office, so we went out there and drove into him repeatedly: he had a piece of cardboard stuck up his shirt, as if that would help. At one stage, Neil was driving, and Tony asked if he could floor it and hit him harder so he could clear the roof. Neil hit him at about 35mph and he went clear through the windscreen! The police turned up because they’d had reports that someone was being run over in a car park, but when they saw the camera and stuff they headed off.”