Archive for Flash

Grant Skinner: List of skills needed to be a Flash Hax0r

I’ve been doing a bit of soul searching recently re: being and/or wanting to be a “computer programmer” vs. an “artist.” This article caught my eye because I’m always wondering how qualified I am to be an ActionScript developer, according to other people :)

The interesting thing is, as a multimedia developer of any kind, you really frankly do need to at least ‘know of’ the capabilities of everything on this list.  The smaller the team, the more you will be expected to be able to do most/all of this stuff, especially as time goes by.

This is also why Flash is such an interesting animal, nowadays.  I think a lot of my abilities as a web producer come entirely from having to know ‘this list.’  Everything from estimating time to impliment features, the practicality of proposed features, working with artists, working with web developers and database people.

Lastly, this list applys completely to being a Flash/AS Developer; it speaks nothing of game creation.  That’s an entirely seperate list, probably an order of magnitute more involved, especially considering each and every type of game requires a different skillset.  Not only do you have to know how to use the tools to make the game, you need to know how to program the parts that your game requires; AI, logic, physics, hit testing, state engines, all that good stuff.

Going down this list is a little inspirational; stuff like this doesn’t really get represented well on a resume, it comes up when you’re in the trenches and a random question comes up, especially when working with data going back and forth to a server, or even database schemas.

http://www.gskinner.com/blog/archives/2009/07/flash_actionscr.html

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Mastermind: World Conquerer

I have to say this is one of the first Flash games I every played that I’ve had to stop playing and wanted to come back to.

The Music is original and reminds me heavily of a game I loved, Chaos Overlords 

Extensive tutorial and help system.

The game has exceptional voice work, (espeically the tutorial) and lots of it.  The lines have lots of character and made me lol a few times.

Silly to list off some of these features, because we expect them from bigger budget/non-flash games, but it’s not usual for Flash stuff, sadly.

Only allowing me to send out one mission at a time, as well as plot one mission at a time feels like a superficial limitation.  I’d like to be able to multitask, perhaps with some penalty.

Play Mastermind: World Conquerer, a free online game on Kongregate.

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First!

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Hobnox – Audiotool

Huge complicated audio tool, entirely done in Flash.  Amazing.

Hobnox – Audiotool.

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Newgrounds.com — Achievements!

I think I’m a bit late to the game on this, but I just noticed recently that it appears that NG can/has the ability to have ‘badges’ or basically achievements for games that users submit.  Without looking into it, I’m sure you’d have to use a bit of their code to keep track of things, but it works well.

Newgrounds.com — Everything, By Everyone.

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Charlie the Unicorn 3

I want to like it. I really do.  The song for the second one was good, too.  I just don’t know why they made more then one…

Charlie the Unicorn 3.

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Rhythm Heaven

This is an American remake of what is quite possibly my favorite game ever.  Yes, it’s a bold statement but it’s that awesome.

Go here and click on “Rhythm Games” and look at all the demos… it’s amazing.

Rhythm Heaven.

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Daft Experiment

It’s done!

My face melted.

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Workit: Live Action!

So it’s come around full circle… Something I made literally ~9 years ago, someone is making a live-action version of it that will be up soon.

Wow…. I am excited to see this hahahah

Hi Evilzug,

I’m just sending you this email because I have just recently finished filming and am in the process of editing a live action version of the same workit video using the same sprites from your video. I just looked you up in google and found your website because I wanted to ask you for permission to see if you were okay with it. I will be crediting you in the video of course. The video will follow the same concept but choreography may be slightly different at some points.

I must have watched your origional workit video around 7 years ago when I was in 9th grade in high school. This was an opportunity for me to experiment with green screening and remaking this old video suddenly came to mind. I will provide you the youtube link when it is completed which should be within the week but just in case, my user account on youtube is http://www.youtube.com/davidjko

Thanks,

David Ko

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How do you make Flash games?

For everyone who has ever asked me how you make flash games, I have an answer for you!

Go here:
http://www.kongregate.com/labs

These guys are taking some time to make substantial, quality tutorials, to teach you how to make Flash games, and they know what they are doing. My only issue is that they are teaching in AS2.0, but it’s better then nothing. Give it a shot.

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