Archive for Game Design

YouTube – The Kids in The Hall: Dipping Areas

Bahhaa:  RT @acosmos @fullbright: btw this is game design http://bit.ly/mXO31

YouTube – The Kids in The Hall: Dipping Areas.

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Learning to Make Your Own Reality – IGDA Education Keynote 2009

Insanely inspirational.  I missed this live, but the slideshow gives a good jist of things.

Learning to Make Your Own Reality – IGDA Education Keynote 2009.

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Reading a Government Officials WoW Character

What can we tell of a person’s character by their in-game character?

http://waltermonkey.livejournal.com/56570.html

“You can discover more about a person in an hour of play than in a year of conversation. ” – Plato

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Twin Skies Video Blog #4 – Something’s Fishy!

If you watch any of these vids that I post, watch this one =P

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Twin Skies Video Blog #1 – Introduction!

Welcome to the Meteor Games video blog, the official video blog for the up-and-coming MMO, Twin Skies! Tom Mannino, the Lead Cross-Media Developer of Meteor Games introduces himself, Twin Skies, and then forgets his lines.

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PrisonStruggle.com

I *GUESS* the Prison setting lends itself to a free web-based MMO??

MMORPG Free Online Browser Based Game | PrisonStruggle.com

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Richard Bartle is a God Amongst Insects

I want to draw this dude with rippling muscles beating the shit out of the Warcraft E-thugs. Seriously, check out his answer:

Are you planning on playing games like Age of Conan and Warhammer when they come out?

I’ve already played Warhammer. It was called World of Warcraft. Age of Conan – that’s PVP. Wow, gosh, PVP – it’s pretty hardcore, PVP, isn’t it? No. When you played [older MUDs] you got killed after three months of playing, your character was gone. Yeah, hardcore PVP – yeah, we’re hard, aren’t we? We’re evil. No. You don’t know anything. I might have a look at it from a point of view of seeing what things – the class balances are like, seeing how they’ve implemented the – I really ought to write up a book on how to read a virtual world so that I have a vocabulary in order to explain it to people. But there are a number of things you can do with player versus player, and I want to see the way they’ve done it not because whether it’s cool or not but because of you chose that way. Now, why did you choose that way?

http://www.massively.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/

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Place to Pee!

BRUSSELS (Reuters) – Two Belgian beer fans have launched a video game named ‘Place to Pee’, which allows players to slalom down ski slopes or kill aliens while relieving themselves at urinals.

Someone find me this game!

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World’s Largest Dungeon

A D&D Campaign dungeon that is 100$ and is designed to take probably years to play. Look at the map.

The dungeon adventure has been a staple of gaming since its earliest days. Now, AEG brings you the ultimate incarnation of this adventure classic: the World’s Largest Dungeon! This colossal epic will take characters from neophyte dungeon crawling all the way to epic levels.

Miles of passageways — filling a map the size of your living room — hold enough danger and excitement for years of adventuring. Every monster in the monster manual is included within its confines, all gathered into logical ecologies and never before seen diabolical hierarchies and encounters.

If your group is serious enough to fight its way to the top, the World’s Largest Dungeon is a challenge you can’t pass up!

Here’s some links to people who are documenting their adventure into this game…
The 20′ By 20′ Room: World’s Largest Blog

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ION 08: What can game developers learn from web 2.0?

God, read every word of this article twice. This is really good stuff. Nom nom nom. People are starting to notice that you don’t need a lot of money to make a great idea work. You also don’t need a perfect product as long as you’re evolving and flexible.

Martin suggests a new mantra: “Embrace the Chaos” — this requires a lot of letting go. His advice is to have faith that chaos is good for you, despite the lack of obvious guarantees. Whereas traditional programming is built on the principles of ACID (atomic, consistent, independent, durable), the web is built on the principles of BASE as introduced by Google (basically available, soft-state, eventually consistent). ACIDity creates trust but kills innovation, whereas BASE promotes innovation and still allows a certain level of trust. The trust comes in the “eventually consistent” part of the equation in which all your data coalesces — and provided you can get your vendors to agree to this model you have a non-obvious guarantee of trust and you can successfully sacrifice the “good” point of the triangle.

READ THIS ARTICLE

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