Archive for People

Twin Skies fans are already amazing…

We have composed music for one of our games, Legends of Laundry. We put the mp3 up on the site here:
http://www.twinskies.com/media/music

The composer of the song shared the sheet music with us and we put it up on the site in the same place.

Five hours later, one of our fans already played the flute part of the melody, recorded it, and put it online.

http://tinypic.com/player.php?v=2ebwetj&s=4

So blown away…

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I believe the children are our future…


YouTube – Halo Kid
YouTube – Halo Kid “The New Star Wars Kid”

Teach them well at LET THEM LEAD THE WAY. Show them all the beeauuuttty they posesses in siiiiiide.

Give them a teaaaaaa bag. And call them fags on X-box liiiiiiive.

My favorite part is how well he does all the movements. This kid does nothing but play Halo.

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ION 08: What can game developers learn from web 2.0?

God, read every word of this article twice. This is really good stuff. Nom nom nom. People are starting to notice that you don’t need a lot of money to make a great idea work. You also don’t need a perfect product as long as you’re evolving and flexible.

Martin suggests a new mantra: “Embrace the Chaos” — this requires a lot of letting go. His advice is to have faith that chaos is good for you, despite the lack of obvious guarantees. Whereas traditional programming is built on the principles of ACID (atomic, consistent, independent, durable), the web is built on the principles of BASE as introduced by Google (basically available, soft-state, eventually consistent). ACIDity creates trust but kills innovation, whereas BASE promotes innovation and still allows a certain level of trust. The trust comes in the “eventually consistent” part of the equation in which all your data coalesces — and provided you can get your vendors to agree to this model you have a non-obvious guarantee of trust and you can successfully sacrifice the “good” point of the triangle.

READ THIS ARTICLE

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Funware’s threat to the traditional video game industry » VentureBeat

Call it Funware. That’s the name for applications with game-like mechanics and game-like behavior that really aren’t traditional video games. And Funware just might steal the thunder from video games, which may no longer have a monopoly on either interactivity or fun.

This concept was brought up a few times at GDC and it was generally laughed at. Like the guy spoke at panels and people basically giggled and said “hehe, cool idea.”

But as far as warm bodies using a product, and time spent doing so, ‘funware’ is now rivaling ‘gameplay.’ I’d rather not pit them against each other, though. Let’s all be friends! Some amazing, amazing points in this article…

Funware’s threat to the traditional video game industry » VentureBeat

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