This week, R. Stevens of Diesel Sweeties webcomicry wrote and made the web comic idea I had always wanted to. Basically try to sum up every gaming-related web comic ever created and create the arch typical web comic out of it.
One thing I frequently reference and like to talk about is Genre Theory, which states that all genre, (I abstract to forms of media, as well,) go through three periods or phases: primitive, classical, and revisionist. To explain them, I’ll use Westerns as an example.
- The primitive genre phase is the first, and consists of the establishment of rules, norms, and boundaries in which the genre will operate within. We’re talking, for Westerns, very simple things. A Western is set in the Wild West, there’s Sheriffs, Native Americans, Schoolmarms, people use horses and ride in stagecoaches. Also, too-too-twains.
- The classical genre phase is the second, and is when the genre finally solidifies most or all of it’s rules, and does the best it can with the rules it has. This also manifests by allowing the user to make assumptions. An example in this in Westerns is knowing that the Sheriff is the local law enforcement, we don’t need to hear a line like “I’m the Sheriff. I’m the local law enforcement round these parts.” Or another example being, when we hear Native Americans start to hoot and holler, we know for a fact that they are bad and we have to skedaddle or we’re going to get scalped. This is sometimes harder to tell because the examples illustrate themselves by NOT telling you things, and by just showing them.
- The revisionist genre phase is the last in the cycle of evolution of genre, when people take the rules and start to stand them on their heads. Westerns experienced this when shows like Maverick started to play with the rules. The main character in this show was a gambler, conniver and trickster, and operated in the wild west not by using his guns, but his brain. Other westerns played with the stereotypes, making African Americans the main characters, or making the sheriff corrupt, or the Native Americans good guys.
This is all important to illustrate because I will probably be referencing it quite a bit. In the case of web comics, I would say that we’re currently in the middle or end of the classical era. Looking at web comics as a genre, it’s established, people are developing patterns and routines and rules. Specific web comic genres themselves, like ‘the gamer web comic’ are very well-defined, so much so now that other web comics can be meta and parody them, saying there’s the magical equation to making a gaming web comic.
I say ‘middle or end’ of classical era because web comics are starting to emerge to play with the rules. Without listing every single one, let’s use XKCD and Cyanide and Happiness as examples. Both comics are story and content-rich, and use minimal substantial artwork to get their points across. KXCD focuses on intellectual and ‘geek’ humor, while C&H is more shock and base humor. I’d say that the fact that there are great web comics out there that ‘only’ use stick figures to convey their humor and story means rules are very defined, and assumptions can be made. I.e. these two webcomics would be just as good if they were full illustrated, but the genre has matured enough that we can see past the stick figures.